Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 16 27-07-2004 , 11:45 AM
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looks fuc#$ unreal 8 out of 10

# 17 27-07-2004 , 05:18 PM
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nice tex but I should play with the lights a little longer... I allways see many peeps making great things but they allways forget...what I think the most important...the lighting...with that you can give not only a good shot where your looking at but also you can give it a karacteristic tutch to it... keep it rollin' user added image


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# 18 02-08-2004 , 06:36 AM
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concept art

Ok heres the concept art that I completed prior to starting the model. I spose I should have put this up first but here it is anyway.
Ben

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# 19 22-08-2004 , 02:33 PM
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Ok heres the first frame of the final render before i went into post work on this character. Ive gone for a very simple environment as im trying to acheive a sence of light and space.
I hope that you like him.
cheers
Ben

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# 20 22-08-2004 , 02:55 PM
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Wow, thats quite amazing user added image
One miner crit tho, try and bend the fingers in his left hand slightly.


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# 21 24-08-2004 , 05:47 AM
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God damm you rubber chicken, you have struck again, lol.
Too true about the left hand, this is frame 1 of 1200 the hand is animated as well as the fingers, we love that set driven key for sure.
good work on picking it up , i should have seen that error from the first frame.
chers for the crit.

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