This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
ok thought I would have a go at this and decided to enter as norm to make the numbers up
I have a few ideas butno concrete concept yet except I am thinking of a dinosaur cross man , maybe a lizard type man
I will post as soon as I can dig up some inspiration or bones hehe.
Ok did this concept drawing this morning ..not sure if it will change or not , I was thinking of maybe some sort of fin on his back too ..i have slight webing on the fingers and might have a little web flap under the arms too.
I have a another dilemma too...I am not sure whether to model him posed or in a neutral position as I have never rigged a character before and I might not be very successful ..lol
antway here he is .
Vagyb ..yes it is polygons, I don't really like nurbs much as I have never been able to comfortably stich them or get fine detail .
BTW I am a noobie too but not too new so decided to go norm and play with the big boys ...lol
hehe well ur doing a great job man. hopefully one day i can make stuff like that . today i must have spent at least 4 hours watching tutorials about polygons
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