This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
undseth: Unless you're using GI then you'll have to fake GI. What I usually do is start out with 3 point lighting (Fill, Kicker, Backlight). Then I go in and put lights where I want more details to show. That's how I lit my Battle Droid scene. It looks a little like GI, but it's only 3 lights.
Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu
I want to use the mental ray beta 1.5 for maya, but I'm not used to tuning the rendering solutions.
I gave a try earlier today, but I got really bored and discarded the whole thing. A shame, but I'll come up with a GI rendering, when I manage to find out how I want the rendering.
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