Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 30-11-2004 , 03:39 PM
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Join Date: Sep 2004
Location: UK
Posts: 170

Car wheel/tyre

guys

what would be the best way to make a wheel/tyre?

# 2 30-11-2004 , 03:42 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I'd probably make a cylinder for the main wheel shape and for the treads, make a strip of detailed geometry and duplicate them along the surface of the wheel.

# 3 01-12-2004 , 01:44 AM
Registered User
Join Date: May 2004
Posts: 24
A bump or displacement map for the thread can also work. Bob

# 4 03-12-2004 , 01:16 AM
Mad_Majd's Avatar
Registered User
Join Date: Nov 2004
Location: Jordan
Posts: 6
hi guys , i may can help :bandit:

First : Start with a plane 200x25 with 14 segments. these numbers will vary slightly depending on what type of tread your modeling.
then Extrude , duplicate ur unit with (55 to 56 ) units , then make them all groub and finally Bend them tell u have ur final rounded tyre tube Wooooow nice , is it ?! user added image

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MaD MajD
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