Maya 2020 fundamentals - modelling the real world
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# 1 15-01-2005 , 08:26 AM
traveler's Avatar
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Dragon prop for my movie (zbrush displacment)

hi all this is a prop for my movie im makeing im gonna detail it wih zbrush,i hope it all goes well dont know to much about zbrush yet

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# 2 15-01-2005 , 10:01 AM
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well i have got the tester displacment map on the prop but it has no depth will have to c what im doing wrong..

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Last edited by traveler; 15-01-2005 at 10:03 AM.
# 3 15-01-2005 , 01:54 PM
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you need lights in your scene to make bump and displacements work because they are based on the light ray and the normal of the face. You only have the default light on which is an ambient light which will flatten it down.

Alan


Technical Director - Framestore

Currently working on: Your Highness

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# 4 15-01-2005 , 01:57 PM
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woohoo i got it working *jumps for joy* nah pure mornin gits not thaT i just needed a .iff displacement image and i needed to apply automatic mapping to the model..thanks any way

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# 5 16-01-2005 , 02:17 PM
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thats pretty cool! the back feet look a little wimpy for a dragon tho :p

# 6 20-01-2005 , 04:27 PM
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The face could do with some more detail....texture as well but a good start...keep going


Animation....the greatest form of expression
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