This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Warden ( Warcraft 3 ) sexy - because of my nick in Battle.net EUROPA - SexyWarden :attn:
So i model the basic mesh , i make the uv unwrap , get the model exported in .obj format , then i check uv->texture in zbrush just to see if they match , model in level 1 , model in level 2 that to level 5 , then i load my plug in downloaded from pixe... i've read that the Exporter don't work for 3 but work for 3.1 ! , so i set my export options to wight and heigt to 2048 Then the settings in the picture below
Hmmmm, one thing that I can see is that you might ahve the wrong export code, I've been to the pub so it might be wrong but do a google for the Z to maya export code, give that a bash
I use Displacement Exporter 2 !!!!! and i get it like a plugin
but Zbrush 3.1 have Exporter 3 which one WORKS JUST FINE .... i just found it ahah stupid me ... :headbang: :headbang: :headbang:
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off