This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm trying to export a model into Zbrush 4.0 from Maya 2012. The problem is when the mesh loads in Zbrush allot of the faces have become see through.
I came across this solution:
"Looks like some of the normals are flipped, this may be because you've mirrored objects in Maya so they have negative scale values. Try doing a Freeze Transforms on all your objects before exporting from Maya, and if that doesn't work then Combine them all together into a single mesh and export that after deleting history on it."
Unfortunately it did not work. Any other suggestions? I really need to find a solution quickly....
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