This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Cool! Is that all being programmed? I mean ... you using languages and such? C++? Whoa, that must be almost a daunting task! Keep on it! You´re already far with that starfield
So keep on it! I made a starship but I never posted it. Let me see if I can find it in my HD. See you around.
btw: What would be the maximum polygon count for your starships? (Just to know If I can bevel)
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