Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 31-10-2002 , 09:34 PM
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Thought you guys might like to know how my game is going...

Going good user added image

Still need some slick models though, hint hint user added image

~Raedius

# 2 01-11-2002 , 07:27 AM
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Nice FPS user added image


Kari
- My Website
- My IMDB

Do a lot, Fail a lot and Learn a lot!
# 3 01-11-2002 , 07:37 AM
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New pic user added image

~Raedius

# 4 01-11-2002 , 12:12 PM
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Cool! Is that all being programmed? I mean ... you using languages and such? C++? Whoa, that must be almost a daunting task! Keep on it! You´re already far with that starfield user added image

So keep on it! I made a starship but I never posted it. Let me see if I can find it in my HD. user added image See you around.

btw: What would be the maximum polygon count for your starships? (Just to know If I can bevel)

# 5 01-11-2002 , 11:40 PM
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Yea i'm programing the whole thing, C++, support for Direct3D and OpenGL.

Polycount? Well hmmm... Lets say 3000 polys max.

~Raedius

# 6 02-11-2002 , 04:37 PM
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which vga card are ya using.... pretty impressive.. or is it the "low" polygon count(3000??)

# 7 03-11-2002 , 05:28 PM
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Oh, isn't that nice, you named the engine after me! :p

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