This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
LOL, that is funny. Who knew that SM was so big? Not that it is small, I find it the most affordable than digital tutors or other things. And the learning material is great. If only they came out with more than the regular 50 point modeling tutorial and then 30 point texturing tutorial and then 20 point modeling tutorial over and over. LIKE I SAID BEFORE, I WANT A FLUID OR DYNAMICS WATERFALL TUTORIAL. That would be amazing, but SM already is.