This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I decided to put together some imagery with a model I made a couple of years ago. Originally I made the model in 3ds max and then converted it to Maya when I switched apps. But I hadn't done alot with it since then, as I've always been caught up with other things. I'm currently working on a related project (the Reliant from STII over in wip), and I needed a break from modeling. So I decided to pull this model out of retirement and make a composition with it. All of the elements were rendered in 3d and then composited in Photoshop.
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