Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm trying to make a rim to a car in maya but i have got some problems when i want to convert the model from polys to subD's.
I read in the script editor and it told me to use the cleanup tool with nomanifold option. What happened is shown in the image.
But what du i do now, if i delete these faces it gets all messed up.
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