This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Can u tell me how u got the tentacles bending so smoothly? U used joints and IK, right?
I tried something similar on a cylinder with many spans, used a lot of joints and smooth bind it. but it allways kept bending at places where the joints are located giving it a more angular shape instead.
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I vote...no. It has about 300000 polys. But I also vote...yes. It's very cool.
Originally posted by Funky Bunnies hmm...first off, this is really weird that this thread is resurrected, also what does the poly count have to do with eligability for the gallery?
ROFL,
Most good movies have scene polys in the millions... Never mind the characters...
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