Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 61 20-09-2005 , 09:17 AM
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humnnnn...
Can I see the back side of her leg?
You know some curves are more dificult to make than another ones.
And this case back curve looks more interesting.
I mean seriously.

# 62 20-09-2005 , 10:51 AM
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Here's more two shots. I know you are serious man!user added image

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# 63 20-09-2005 , 10:53 AM
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Here's the second

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# 64 20-09-2005 , 05:38 PM
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groovy model user added image

I think the upper part of the torso (chest and shoulders) are a little too narrow to the hips. But it might depend on the style you're after user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 65 22-09-2005 , 10:42 PM
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Wow... Man, I've had hard times last days. I've done much sketches of body and head in various positions, but was very difficult to model a decent head. I did three heads, including the first one, before I could do a good one. Now Michelle looks a woman (in my opinion, at least). I'm including some detail in her body, and I guess ZBrush is no longer necessary, since she doesn't require a realistic look in this new version.

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# 66 22-09-2005 , 10:44 PM
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Michelle's back.

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# 67 22-09-2005 , 10:46 PM
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Her face. I think I've never read so many tutorials as I did in in the last days. But it was worth, I liked the results very much!

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# 68 22-09-2005 , 10:47 PM
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Another angle

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# 69 22-09-2005 , 10:49 PM
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Side view. Maybe I'll work a little more here.

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# 70 23-09-2005 , 04:52 AM
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The ear looks like its been stretched back where it attaches to the head.

I really like where this is going.

# 71 23-09-2005 , 10:18 AM
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its starting to look good user added image

front head profile is good but as you say, the side profile might need a bit more work


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 72 24-09-2005 , 06:35 PM
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I started working on her clothes and accessories this weekend. I've lost some time to find out a way to do the clothes, but it seems I will achieve my goals now.
Swankymonkey: Thanks. In fact I realized that a little bit before I see your post. And I've fixed. It was my first plastic surgery involving ears. But my pacient looks good now.:p
t1ck135: I'd like to work on her profile... But I'm affraid I couldn't finish Michelle in time. Unfortunatelly, I I figure out that I will work on that just if I get extra time for it.

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# 73 24-09-2005 , 06:38 PM
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Her back. I will add wrinckles in clothes I if I have left time later. By now, only overall shapes.

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# 74 24-09-2005 , 10:12 PM
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# 75 25-09-2005 , 10:32 PM
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Almost none progress this weekend, unfortunatelly... I only worked on her top and shoulder's shield. Oh yes, RupertFaraway, I must to do a top for her. If she didn't have a top, it would be hard defeat enemies: one hand on gun, another covering the boobs. It was a embarrassing situation!

https://www.amauriilustra.com.br/CGTalk/Shot_65.jpg

https://www.amauriilustra.com.br/CGTalk/Shot_66.jpg

I have substituted the materials I was using before for simple lamberts, to save time in rendering tests. I'm going to pay attention in material only later.

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