Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 121 21-11-2005 , 01:54 PM
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lol thx papalatistudios!user added image


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# 122 23-11-2005 , 02:42 AM
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update

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# 123 23-11-2005 , 03:12 AM
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Are you using IBM for your ambient light, or are you using a combination of Mentle Ray shaders?

# 124 23-11-2005 , 07:37 PM
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Originally posted by THX1138
Are you using IBM for your ambient light,

I don't think the brand of the computer has very much to do with how the render ends up user added image

# 125 24-11-2005 , 12:01 AM
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DJbLAZER, I wasn't reffering to IBM as "International Buisness machines" That was a typ-o mistake. I'm reffering to Mental Ray's "Image Base Lighting". My apologies for the confusion.


Last edited by THX1138; 24-11-2005 at 12:07 AM.
# 126 24-11-2005 , 08:02 AM
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LOL.

# 127 24-11-2005 , 08:31 AM
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great progress vim user added image

how much more have you got to do?


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# 128 24-11-2005 , 12:25 PM
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the side of the machine the front and some stuff . also the light (a lot ) and more small detail to modelised. I will like also modelised a environment ( attic or a living room or what ever )...


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# 129 24-11-2005 , 04:53 PM
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Wow Vim, your amazing!


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# 130 26-11-2005 , 08:51 PM
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Outstanding work, Vim. Textures are coming along nicely.
:attn:

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# 131 26-11-2005 , 09:07 PM
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update texture screenshot...

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# 132 26-11-2005 , 09:20 PM
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insert company card. lol

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# 133 26-11-2005 , 09:21 PM
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texture zoom

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# 134 26-11-2005 , 09:55 PM
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hhahaha Sweet!!!!!!!

# 135 27-11-2005 , 12:54 AM
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i'm start to paint the board of my pinball machine

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