Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Nice start gster123. The handle is looking a little odd at the moment, though as you said, you are still modelling. Are you working from a reference photo? Any chance we could see? This should look cool once finished.
Managed to get a couple of hours in on this at last!
Added the rest of the flintlock mech and started on a very dodgy wood texture, this is the WIP for the first layer on the wood as I want to add the varnish and the wear and grunge etc on top.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off