Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 331 22-04-2006 , 07:59 PM
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shes got a helluva of a nice body.
dont tell me she is vladimirjp assain's girlfriend.
cuz i want her!!!! lol


A pint of example is worth a gallon of advice!!
# 332 23-04-2006 , 08:13 PM
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Starting on the creases and folds now, some of these will get wear and tear one the textures

Jay

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# 333 23-04-2006 , 10:13 PM
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Last one for today, a few more creases to do...

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# 334 24-04-2006 , 02:32 AM
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coming along nicely.
one crit; looking at the front shot, on her blouse underneath her breast to her armpitt, that area seems very flat. almost running a 90 degree angle under her arm pits, while near her waist there is a little more curvature.

# 335 24-04-2006 , 08:38 AM
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Hey Vlad

Yeah good spot, I'd done some creases there that I was happy with and deleted those and didnt reshape it. Will do later on..

Cheers
Jay

# 336 24-04-2006 , 10:36 PM
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Well as spotted earlier, breast area is reshaped and the main jacket is now done. All that is need now for this part are clasps and buckles...

Jay

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# 337 27-04-2006 , 10:14 PM
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Onto the clasps after a break

Jay

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# 338 27-04-2006 , 10:32 PM
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awesome work Jay!

# 339 27-04-2006 , 10:35 PM
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Hi Mike

Thank you. As is your work my friend....hope all is well


Cheers
Jay

# 340 28-04-2006 , 01:39 AM
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no crites, a question...,

there is a seam that runs diwn the middle of her in the 3/4 view but not from staight on?

what is it?

did you use this device I hear a lot about, 'instancing' or did you mirror, or both? (or what?)

how many hours on this so far, roughly...

and of course.., dam awsome work.


take it easy and life will be easy
# 341 28-04-2006 , 05:57 AM
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Hey Mirek

Thank you...Crits or questions are all welcome.

Im using mirror instancing to model it. The seam down the middle will need a tweak toward the end of modeling to 'blend' it in. But as far as the seams visibility goes, its just the viewing angle.

Time wise on this model, I really couldnt say, though I wish I could spend a full day on it to really push ahead. Because of other work its been a case of 5 minutes here and 1hr there ya know. Its a little frustrating somedays when I have to bring home my day work and do that. Even though its Maya related, I like to keep home and day work well away from each other. Hopefully though in the next week or so I should be able to pick things up a little quicker as Im coming to the end of some freelance work...watch this spaceuser added image

Cheers
Jay

# 342 28-04-2006 , 07:47 AM
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dude, user added image


take it easy and life will be easy
# 343 28-04-2006 , 07:07 PM
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This lloks awesom :bow:

# 344 28-04-2006 , 07:28 PM
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reponse

I love very much your modeling

good workuser added image user added image user added image


My english is not very good beacause i am a french
sorry for my english
# 345 28-04-2006 , 08:26 PM
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Thank you guys

Jay

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