This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
This is what I have so far, been playing around to make it look like a Toy Mech, I'll see what I decide later on...
(cannot squirt water to hurt a building now can you)
I still have alot to do as far as detailing goes with this
machine, Guns etc...
Pretty happy with how the Legs turned out...
I will be changing the position and the length of them soon.
Any comments, crit?
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"
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