Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-07-2006 , 07:53 AM
XenoCatalyst's Avatar
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Join Date: Jul 2006
Location: Australia
Posts: 7

landslide or flowing debris

I am in urgent need to know a quick & simple way to create landslide/ flowing debris and an explosion effect

# 2 14-07-2006 , 08:31 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
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Bit vague in what you want, it's also not going to be quick and simple (far from it if you want it to be realistic)

Explosion -> Particles from and omni emmitter with the particles emmiting particles (for the smoke) with fileds such as turbulance and gravity.

debris -> Instanced geometry on particels with fields and particle collision events (for bounce and dust etc)

Or Use maya fliuds for the explosion if you have unlimited (even harder).

# 3 14-07-2006 , 10:08 AM
13th_resident's Avatar
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Join Date: Feb 2006
Location: London
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thereĀ“s a tutorial on how to make a very simple explosion on the help file in maya. its in the fluids section. if you dont want to do it you could open up the visor.
i think its in window, general editors, visor.
there is a huge list of different things. like paint effects, hair, trees, fluids etc.. find the explosions sections there theres 5 or 6. (maybe more) explosions samples. just middle mouse drag them onto your work area.

how this can be of some help to you.


A pint of example is worth a gallon of advice!!
# 4 15-07-2006 , 01:31 AM
XenoCatalyst's Avatar
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Join Date: Jul 2006
Location: Australia
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Thanks

Thanks i'll try what you've suggested and see how it goes

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