Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-08-2006 , 06:32 AM
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textures

Hi,

:headbang:

I am not geting the concept of ALPHA in texturing

Can anybody explain me ?

# 2 14-08-2006 , 01:14 PM
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alpha means empty = transparent. create a checkerFile (black and white) and map it to the transparency channel. create a light with rayTracing shadows. render.


everything starts and ends in the right place at the right time.
# 3 16-08-2006 , 09:22 PM
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Thanks for the reply but I am a bit confused.
user added image

for example,

I have a layered texture. it contains a Grid texture and a checker texture (black and white) now I have to make alpha (masking )settings such that I will see checker as black and white tiles and Grid as a grouting between the tiles.

How exaxtly we can achieve that by "alpha settings"

# 4 17-08-2006 , 12:52 AM
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Last edited by esion; 17-08-2006 at 04:55 PM.
# 5 17-08-2006 , 02:29 PM
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Thanks

I will try this.

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