Agreed with that. There seems to be no flow at all, it all seems a jumbled mess in there, with tons of border edges everywhere. Always work with quads imho, and try forgetting the poly smooth and go straight to a Sub-D conversion, at least this lets you work with the old poly history and when rendered will show a nice smooth object.Originally posted by esion
I am not sure if you are trying to make the geometry all triangles, but you have some really bad non manifold geometry in there.
Yes it is, I will be posting my finished product when I get there. I would suggest the tutorial for an intermediate modeler.Originally posted by Eldwick
esion is that the hyper-realistic modeling with Jeff? I'll be looking into that when Im done with my head.