This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Ive just Started the color texturing on the face. Ive decided to do it in Zbrush instead of PS, its far easier, that the back and forth from PS to Maya. Z has some good custom brushes too...
Jay, Bro
Looking sweet man..
Sorry i havent posted a reply in here in forever...Been busy as hell.
I'll try and take time out of my evening tomorrow, to scan the thread a little better tomorrow and see if i have any crits..
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