Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 26-10-2006 , 10:35 AM
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Now at SMU doing BSc 3D Computer Animation so its hard to get on here
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# 17 26-10-2006 , 10:40 AM
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wow very good master yoda ...

makes me want to shoot something .... love how this is turning out ... after your done i want to order one lmao

# 18 26-10-2006 , 11:27 AM
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Thanks ppl for all your support user added image and pbman thanks alot for the link, the script works user added image now i can do the torch and laser. i'm finalising the scope user added image soon i'll post it.


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# 19 26-10-2006 , 11:45 AM
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the scope for the rifle user added image this is all for today, i'll ocntinue next time, need to study for next week maths and programming :headbang:

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# 20 26-10-2006 , 06:03 PM
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Definitely an M4. I just qualified on one. Looks nice so far!


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# 21 26-10-2006 , 11:11 PM
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Cool Lt Jim congratulations. I always loved guns user added image I always wanted to join swat. but my parents never let me nor let me get a gun at home (with license of course for self defence). Parents...


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# 22 27-10-2006 , 12:19 AM
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after looking for an image of a mount for my scope to fit the rifle after some looking, based on references, i modeled the mount.

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# 23 27-10-2006 , 05:51 AM
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I completed the torch user added image and presure button to switch on and off. with the elastic belt to hold it in position.

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# 24 27-10-2006 , 10:25 AM
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final render user added image, final image before texturing. Anyone can help me begin with texturing. I wish to get it as 'real' as possible.

you think for a scene, this rifle on a crate and a smoke grenade next to it and a frag grenade and some clips and bullets?

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# 25 27-10-2006 , 11:15 AM
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Nice model! Could you post a wire?
Is this a laserpointer which is mounted at the top of the barrel?

# 26 27-10-2006 , 12:37 PM
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looking sweet dude
wat about a strap so they can wear it ?

edit:
i see one problem
ur laser sight is aming straight insto the solid bit of the ironsight(the triangle looking thing straight infront of it)

oh an just curious is it all quads r have u used booleans fr it an left 5sided ect


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973

Last edited by pbman; 27-10-2006 at 12:43 PM.
# 27 27-10-2006 , 03:16 PM
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OT: MasterYoda,

Just so you know, I'm with the Army National Guard...not SWAT! :-)


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# 28 28-10-2006 , 05:29 AM
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sorry took long, i nearly got chucked out of class to post this. user added image heres the render of the wire sorry for the mess, but this is after the 'smooth' and i deleted all the history. but its ment to be a high poly model as its for my portfolio.

Sorry Dave, had to 'oversize a bit' just this one. It was one day less than 20,000 faces and now... user added image

As for the strap, I'll model one today or tommrow, (I didn't think of it to tell you the truth.

sorry again for the mess, but in reality its cleaner user added image as i cleaned the wireframe to remove the triangular faces ect.... The only thing is its a high poly model but the file is only 357kb user added image

Its all quads, i tried as much as possible to cut holes them my self rather than boolians and cleaned them too. So as far as i know they are quads, this is why i ended with alot of 'faces' and then i smoothed = more faces user added image

arent models for portfolios ment to be high?

N.B: This is not a game model

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Last edited by Masteryoda; 28-10-2006 at 05:33 AM.
# 29 28-10-2006 , 08:09 AM
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nice work mr yoda user added image

# 30 28-10-2006 , 08:58 AM
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thx arran user added image. after this model, i will work on organics, they are the hardest, besides, one day i have to learn them if I ever want to work in the film/ games industry. Then I could produce creatures and characters user added image and most of all master yoda himself...


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