Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 05-12-2006 , 12:30 AM
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maya to 3ds eporter/importer

i need a maya to .3ds exporter/importer plugin so i can finish my brothers game can someone please post a link to one for me

thanx in advanceuser added image

Last edited by Acid44; 05-12-2006 at 03:03 AM.
# 2 05-12-2006 , 04:54 PM
gster123's Avatar
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
What version of maya are you in? If its 8 i thinik that one of the upgardes from 7 was the inclusion of an autodesk format so that you can go between max and maya, having said that ive never tried it as im on maya 6, so i couldent say if its any good or not.

"No pressure, no diamonds" Thomas Carlyle
# 3 06-12-2006 , 04:20 AM
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im on maya 7 so ill look into that upgrade

BTW: what about exporting to game file cause thats what i really need to do so is there software packages i can get for that?user added image

Last edited by Acid44; 06-12-2006 at 04:24 AM.
# 4 06-12-2006 , 10:41 AM
Registered User
Join Date: Aug 2004
Posts: 408
Exporting to game?

Uhm... which game? UnrealEngine runs ActorX...?

# 5 06-12-2006 , 01:40 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Best to use the FBX export/import tool for Maya and Max (only if you have Max tho, or someone who can import it).

Other than that Maya 8 allows export to 3ds, but Maya 7 has no native export tools for 3ds. Have a gander at Autodesks "The-Area" site and see if there is anything in there.

Chris (formerly R@nSiD)
When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
# 6 06-12-2006 , 07:47 PM
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im not doing the actual game modeling in max im doing it in a free ware program called z modeler which can import max files i just figured it would be easier to model in maya convert to 3ds and import to zmodeler to make the dummys and collision files

the models need to ultimately be in vice city's .dff format...
pain in the ass:headbang:

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