Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 14-02-2007 , 04:42 PM
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mud box trial evaluation


# 2 14-02-2007 , 05:00 PM
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Is it any good? All ive gathered is that it is like Z BRush except object/primative based. Does that mean it is done like a normal 3d app xcept with the sculpting?


"If Less is more then think how much more more would be..."


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# 3 15-02-2007 , 08:54 AM
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for me, it can handle less polys than Maya, only 300,000 or so....... a disappointment..
oh well, at least i have zbrush! user added image


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# 4 15-02-2007 , 09:25 AM
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hmm.. something must be wrong with your computer.

it actually handles higher poly counts better than Z. because there is less overhead, and Z uses ram directly for redrawing polys on screen.
mudbox is a great tool. easier than Z. i remember how many tuts i had to see before i even understood Z, but i picked this up, and in an hour or so i was going.

# 5 15-02-2007 , 09:41 AM
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Yeah I cant understand that Joopson mudbox is designed to go well in to the poly count, same and more than Z brush.

Think I might leave the mudbox though as I'm just getting to grips with Z brush, dont find it too hard, somethings are a bit weird to get to grips with but hey what aint.

glad your liking it Vald, hope your going to post up some of your work using it!


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# 6 15-02-2007 , 10:03 AM
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well, i mean slow for navigation.. the sculpting works until 1,000,000... still not too good

but my comp is brand new and has 2 gigs of ram.. and a nvidia GeForce 7600 GT..... SO I DONT THINK ITS MY COMPY :-D

lol

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mudbox is better for the sculpting aspect though:attn: :attn: :attn: :attn: :attn:

my first sculpt off of a generic head model!
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# 7 15-02-2007 , 10:45 AM
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Strange, thought it went a hell of a lot higher with no probs.


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# 8 15-02-2007 , 01:25 PM
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i hit 4 mil with no prob.

2gb ram dual athlon 3800 geforce 7600

looks pretty cool Joopson. thats the good thing about Mudbox, the learning curve is really elementary

# 9 15-02-2007 , 02:27 PM
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Originally posted by vladimirjp
2gb ram dual athlon 3800 geforce 7600

hmm, i was wrong, mine is 1.35 GB ram, duel athlon 4800, and geforce 7600..... could ram be the problem???


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# 10 15-02-2007 , 06:36 PM
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Just played around with it then. It is alot easier to use than Z Brush. Unfortunatley i dont think it can texture though? i May be wrong


"If Less is more then think how much more more would be..."


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# 11 15-02-2007 , 10:15 PM
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nicely spotted Vlad, I've been waiting for a demo version for a bit now user added image
It is currently a straight modelling app unlike ZB which has 2.5D painting etc so it depends on what you're after some guy. I get the feeling its been designed like that so it will easily slot into the current workflows that companies have (who may already have ZB). Who knows, version 2 might start incorporating painting etc in as well user added image


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Last edited by t1ck135; 16-02-2007 at 03:43 AM.
# 12 16-02-2007 , 03:41 AM
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just had a quick mess after playing with the features and interface for a bit. Here's a mod of the hadrian head I was working on for the challenge - not detailed yet but it shows how easy it is to sculpt beards and hair!
I think an educational licence may be coming my way soon...

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Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net

Last edited by t1ck135; 16-02-2007 at 03:46 AM.
# 13 19-02-2007 , 02:41 AM
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Originally posted by Some Guy
Just played around with it then. It is alot easier to use than Z Brush. Unfortunatley i dont think it can texture though? i May be wrong

You can bake textures, onto separate layers I think (don't hold me to the layer bit). I read about it in 3Dworld; sounds pretty good - and the results gallery looks great!

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