Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 22-03-2007 , 05:32 PM
Subscriber
Join Date: Mar 2007
Location: New Jersey
Posts: 16

3d Wireframe views

When I'm working in Maya my view is set so it shows the Isoparm(for NURBs) all the way around the object. How can I make it so it is a 2d wireframe view so when using the control vertex is a lot easier and doesnt jumble everything up? Thanks for the help.

# 2 22-03-2007 , 05:34 PM
Subscriber
Join Date: Mar 2007
Location: New Jersey
Posts: 16
Nvm, i got it, changed to "side view".

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads