Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 05-04-2007 , 07:04 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
here and i know it's not oval in the top ... i will fix it tonight user added image and additional help will be :bow:

Attached Thumbnails
# 17 06-04-2007 , 11:32 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
yeah your right djblazer, here are some polygon screenshots if they help

sorry if there abit too high :headbang:

user added image

user added image

# 18 08-04-2007 , 06:25 PM
mirek03's Avatar
Subscriber
Join Date: Feb 2006
Location: Australia
Posts: 2,752
how did I get here, I was looking at a web page that someone had put up for Matt, he did it and someone put it up in his name, I clicked on it to make a comment and here I am.., looking good there Marlon.

man. you guys.., im reallly envious of your skills.


take it easy and life will be easy
# 19 08-04-2007 , 09:54 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
I really don't have time now to work on my scean :headbang: but in friday i will post some work .. catch ya later

ColdWave

# 20 13-04-2007 , 01:53 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Small updates

Attached Thumbnails
# 21 13-04-2007 , 01:54 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Sorry about the previous image it was too large ....

and some close look here

Attached Thumbnails
# 22 13-04-2007 , 01:55 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Any ideas how to make building more to look like it's old i don't think the texture will be enough so i need really some modeling ideas how to make it to look old or just to be made of bricks but to look natural and interested .. user added image any help will be :bow:


ColdWave

# 23 13-04-2007 , 02:40 PM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Theres no need to model anything else for the buillding, a good displacement, bump and colour map (with possibly a grunge layer in the diffuse channel) should have it lookin pretty good, without the pain of modeling.

Have a google for some brick textures, take them as the basis of the colour map and go from there, a start on the bump/displacement (depending on how you want it to look) would be to simply desaturate the colour map and then go from there.


"No pressure, no diamonds" Thomas Carlyle
# 24 13-04-2007 , 04:07 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
Well i know a basics of some shaders .. so when i get to the part of texturing and adding materials i will need a lot of help simply because i don't have any tutorials and smth like that user added image I have a lot of things to model so it will be a little far away but as u said i won't get too much in detail the building user added image 10x for advice and for the time that i won't loose in modeling bricks :p

# 25 15-04-2007 , 12:55 AM
AlphaFlyte's Avatar
Subscriber
Join Date: Nov 2003
Location: Sweden
Posts: 326
Cool stuff ColdWave.

I don't think you have to model the wear of time either. You can get a lot of milage out of plugging noise into displacement maps, or paint dirt (in grayscale black to white) in stripes running downwards and plug that into diffuse.
The dirtier something looks the more real it gets and is extra important to show age and wear of time. Apply this to textures as well.

Here's a couple of more tricks that might aid you. Toni Bratincevic made a tutorial.
https://www.interstation3d.com/maya/t...of_glimpse.htm

Have fun now.


Currently working on reclaiming Space
The Salvation Prophecy

Last edited by AlphaFlyte; 15-04-2007 at 12:57 AM.
# 26 15-04-2007 , 02:21 AM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
yeah 10x this will help me a lot user added image

# 27 17-04-2007 , 01:46 PM
Subscriber
Join Date: Feb 2006
Posts: 1,937
i dont know why but that building has catched my eye and i really like it alot ... the scene looks great with all the things in it soo far, nice job.

by the way what is that thingo/object, its located above the front door little roof thingo. its like some blob lol,

# 28 17-04-2007 , 04:46 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
It is suppose to be some garbage soon i will update user added image

# 29 18-04-2007 , 01:21 AM
severinianthony's Avatar
Registered User
Join Date: May 2005
Location: United States
Posts: 513
If you wanted to break up the monotony a bit, the wires that connect from the wall to the air conditioner units (on the outside of the building) could be adjusted to look different; you could even delete a couple chain links on the railings around the patios.

Minor things; not necessarry, though user added image


# 30 18-04-2007 , 02:10 AM
petrol's Avatar
Subscriber
Join Date: Mar 2005
Location: London UK
Posts: 351
One thing really bugs me about the scene. That building has scale problems all over the place that really need sorting out. For example:

The chair looks too big compared to the door, the windows look too high compared to the door, you cant be sure how many floors the building has since there are more windows in the middle between floors. There are more things but you hopefully get where I am coming from. Keeping things accurate in scale goes a long way to making a scene convincing, its just sometimes hard to see when you have it in front of you so much. Oh one other minor thing - fence. You have some curved tops which would indicate to me 'in-tact' fence posts. Then you have others which look broken, but are higher than the undamaged ones.

Nice modelling though, keep working on it.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads