This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Here I go again. My Maya skills are so rusty.
How do I split an polygonal object over a row of edges into 2 separate objects?
Actually the complete reverse of Combine separate objects and Merge its vertices.
It feels so familiar that I know there is a function in the menu I am overlooking that does all this.
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