Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I might add a touch more blue light to the hall, just so you don't lose the details in the dark. Also, I agree with funky - it would be good to tweak the pose - maybe add a bit of a lean in his upper body and some variation in the legs - just as it's looking a little stiff at the moment.
but overall this is looking great - definitely one of my favorite entries.
yeah, and I think as far as the lighting goes you could add some light to the hall just so that you don't lose the shadowed form. Think something like moonlight from a window or a nightlight of some color. Also, be sure that your blue tv light emits blue light onto your character.
I think that will help it read better to the viewer.
This is really awesome, man. I think you've got a really awesome piece here
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