This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I might add a touch more blue light to the hall, just so you don't lose the details in the dark. Also, I agree with funky - it would be good to tweak the pose - maybe add a bit of a lean in his upper body and some variation in the legs - just as it's looking a little stiff at the moment.
but overall this is looking great - definitely one of my favorite entries.
yeah, and I think as far as the lighting goes you could add some light to the hall just so that you don't lose the shadowed form. Think something like moonlight from a window or a nightlight of some color. Also, be sure that your blue tv light emits blue light onto your character.
I think that will help it read better to the viewer.
This is really awesome, man. I think you've got a really awesome piece here
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