Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-08-2007 , 02:55 AM
Subscriber
Join Date: Dec 2006
Posts: 72

roman columns

I'm trying to make a roman column in Maya for a personal project.

I've no clue where to start?

Can anyone help, or even send me a model?

# 2 16-08-2007 , 03:10 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
What do you mean by a roman column? Pic would be nice to see what your after.


"No pressure, no diamonds" Thomas Carlyle
# 3 16-08-2007 , 03:21 AM
Subscriber
Join Date: Dec 2006
Posts: 72
something like this...

Attached Images
# 4 16-08-2007 , 03:39 AM
bendingiscool's Avatar
Subscriber
Join Date: Jul 2006
Location: London
Posts: 567
I can't remember exactly but doesn't the poly modeling training in the help files go over something similar.

Try checking that out, if not extrude every other faceround the side of a cylinder outwards to get a ridged effect, and do a few extrudes off a cube to get the bottom.

Hope this helps.

Chris

# 5 16-08-2007 , 03:45 AM
NitroLiq's Avatar
Moderator
Join Date: Nov 2002
Location: New York
Posts: 2,133
There are a couple of free video tuts for modeling a Roman column in modo but I'm sure you can apply the same modeling methods to maya:

Column Pt. I
Column Pt. II


"Terminat Bora Diem, Terminal Auctor opus."
# 6 16-08-2007 , 04:12 AM
Subscriber
Join Date: Dec 2006
Posts: 72
I don't seem to have the polygon tutorial.

Thanks for the vids...

# 7 16-08-2007 , 05:12 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Shouldent be too hard.

You could either model it all as one from a cube, or use sepperate objects (cube, cylinder, cube) adjusting them as you go along.


"No pressure, no diamonds" Thomas Carlyle
# 8 16-08-2007 , 05:49 AM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Use the extrude command for this .
start with two squares above each other then duplicate it for a 3th time and then reshape it as the profile you need duplicate this a couple of times and so on then extrude them


Last edited by mastone; 16-08-2007 at 05:53 AM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads