This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
usually the top of the ear connects to the head a little lower down - there is normally a kind of an overlap where your ear curls round, before it connects.
I think the textures need more work. Will do that... To make it look more realistic i think i will export it into Zbrush, add more detail and then export the displacement map back into maya.
Last edited by Mickeal_alex; 17-09-2007 at 10:30 PM.
if you really want to, but, you still have the underlying geometry possibly in the wrong place/position, its always worth getting the base mesh down in maya or your app then go into Zbrush to add the detiails.
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