Well, since I already set it up, I don’t feel like re-rigging it. I’ve finished the basics of the animation, now I just need to tinker with it and make it more advanced.Originally posted by gster123
Dont know if youve seen it but if you google theres a tutorial on rigging a pistion, if it dosnet work as you wanted I would be inclined to use a SDK that uses the IK movement to drive the SDK of the piston.
Do you want my project file, so you can see the rig?Originally posted by ctbram
PS - I have been working on the piston linkage thing but I ran into a problem with this rig. If I use my aim constraint method to keep the pistons and cyclinders pointed at wach other then I run into wacked out behavior when I try to parent those parts to the joints. So I will have to rethink how to rig these.
-Rick M