Sounds good to me.Originally posted by ctbram
By the way I in that piston rigging demo I did for the 3dp mech, I could make a short video of how I did it and post it here if you want.
I'm not sure I quite get where you were noticing the problems. At the point that the cylinder and piston fly apart, have you attached the model to the bones?Originally posted by ctbram
Okay I need some hand holding to solve this one.
I cannot for the life of me figure how to set of an SDK soloution for this problem.
If I try using aim constraints the cylinders and piston fly apart as soon as I try to parent them to a bone or joint.
If I try to use an SDK then there is a problem when I try to move the pistons relative to the cyclinder while they are bound to bones.
I don't know how to rig this.