This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
It looks pretty good, i would use depth of field to add some realism to the scene.
I'm not a big fan of final gather(and/or global illumination) either cause it washes out the contrast of the picture, but that is easily solved in photoshop.
Nice job overall though
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