Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-12-2002 , 02:23 PM
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Creating BOXER SHORTS! :-)

I would like some help creating Boxer Shorts on maya..what do you think will be the best shape to start with?
Should i use cloth later?
Any suggestions??
Thanx...



P.S This picture is taken from a game...i want it to look like this..


Ioannis KarAvas
# 2 30-12-2002 , 02:51 PM
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Personally, I would draw it out with splines and just make it out of patches


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# 3 30-12-2002 , 03:11 PM
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well, i thought of a cube->subdiv but i am still creating it..


Ioannis KarAvas
# 4 30-12-2002 , 05:59 PM
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Thats a good idea. alot of people swear on Subdiv. But I haven't really gotten into it. I am not much of a modeler, so I just do what I need to do to get done for the animation and thats about it. I have't tried to learn sub d's yet. Patch modeling can get really frustrating.
Brian


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# 5 09-01-2003 , 08:14 PM
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Well, this is how close i could get.. any ideas?


Ioannis KarAvas
# 6 09-02-2003 , 09:01 PM
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Sorry im a bite late with answer user added image

Just ran throu the maya clots manual. So if you have unlimited, it should be easier to create more realistic shorts.


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