Maya 2020 fundamentals - modelling the real world
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# 1 02-11-2007 , 11:51 AM
AnthonyCg's Avatar
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Join Date: Jun 2006
Location: Washington D.C
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I modeled some marbles today. C & C welcome.

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"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

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# 2 02-11-2007 , 02:48 PM
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Join Date: Jul 2004
Posts: 1,060
The color is quite off. They don't look like solid surface marbles. Try making the glass show more and less glowing of the color.

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# 3 02-11-2007 , 03:45 PM
bendingiscool's Avatar
Join Date: Jul 2006
Location: London
Posts: 567
The background and floor shaders are nasty man lol, just put something more subtle on them.


# 4 02-11-2007 , 04:14 PM
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Location: Brooklyn, NY
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i kind of like the background and floor shaders - nice and abstract and crappy eighties looking in a good way.

the textures and inside geometry of the bag are looking pretty poor though and the marbles don't really look like marbles to me - they seem too reflective and look like they're glowing.

Last edited by arran; 02-11-2007 at 04:27 PM.
# 5 04-11-2007 , 03:00 AM
Posts: n/a
i like it... its cool lookin but i agree with gohan... they dont look solid to me they kinda look like globs of reflectiony awesomeness... i dont know what im talking about either so dont ask... anyways i like it...user added image

# 6 04-11-2007 , 05:53 AM
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Join Date: Sep 2007
Posts: 78
not bad. I don't like the "glowing" of the light blue just looks a bit odd man out.

The bag need a bit more work. It looks like you just grabbed some CVs and pushed it in...push it more so it looks like a bag, it looks more like a "cone" to me.

Plus - I think you really need to have Shadows. this one lacks some...the bag, some of the marbles...if there's shadows, it will look more realistic that it's on the funky shaders (which I like)...but right now it just looks flat.

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