Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 07-11-2007 , 02:48 AM
should_be_shot's Avatar
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Creating house from floor plan, Advice please :)

I’m a second year student at university and I’m about to start an assessment piece where I have to build a house from a floor plan. I set up Maya so the plane displays the floor plan but was looking for some advise on how to go about drawing the walls and setting the thickness the quickest way possible. So far I used the polygon tool to trace the outline but became scared when I extruded it and couldn’t figure out how to hollow it out again. Any advise or opinion on a easier way would be appreciated.

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# 2 07-11-2007 , 03:29 AM
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It depends on how detailed you want it to be....
I would personally breakdown the keyparts in separate pieces like walls, windows, doors etcetera.
Hope this helped....

# 3 07-11-2007 , 06:08 AM
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Ya I would have to agree with mastone on this one, I presume as its for a uni assessment it will need to be fairly detailed or at least neatly set out. Breaking down the different parts would be the way to go. What course are you studying?

Chris

# 4 07-11-2007 , 09:07 AM
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Cheers guys I'll look into it, I'm studying Games Computing basically studying everything to do with computer games.

# 5 07-11-2007 , 02:19 PM
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Extrude up the walls.
Punch out the doors and windows.
Design generic door, window, sink, toilet and shower,
or find them in a collection, maybe convert from ACAD,
Copy and derive specific instances of each.
Stick em into the openings.
Create roofs, soffits and stairs as slabs.
Texture and glaze according to need.
Then you can do landforms, plantings and paths.
Simulate lighting and stuff at will. etc...

If that seems like a bit much, there are
architectural modeling programs such as
in order of decreasing excellence (debatable):
Revit, Architectural desktop, ArchiCAD, CA etc...

Lots a luck


Last edited by haka; 07-11-2007 at 02:22 PM.
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