Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-11-2007 , 10:38 AM
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convert polygons to subdiv problem

ok, I dont know what I am doing wrong, everytime I want to add geomertry around my windows uing the split polygon tool or extrude, My car wont convert polygons to subdiv.

Is there something I am missing? The car is the audi RSQ concept car.

There are 2 picts I summitted, one converted and the other not converted. Thank you for the tips.

Sean

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# 2 30-11-2007 , 10:40 AM
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RSQ

second image

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# 3 30-11-2007 , 03:53 PM
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Your problem is simple.... messy mesh.

Your car is littered in 3 and 5 sided faces. Now Sub-Ds Hates Triangles and well anything with more or less than 4 sides.

You want to make sure your model is in all quads if possible. The occasional Tri you might be able to get away with. BUT try your hardest to stay at 4 sided faces.

Also make sure that your mesh is normalized, and has no splits in it.


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# 4 03-12-2007 , 07:06 PM
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awesome! I will try that. I tried to have a better looking mesh. really tough. I will get it. when you say 3 and 5 sided, is that when the lines are triangle or etc? Do I need to have more of a square looking geomatry? This is the missing link in my way of learning how to model.

Thank you for the tip.


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