Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-03-2008 , 07:51 AM
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Tiger Tank



Last edited by shadowspy; 11-03-2008 at 10:14 AM.
# 2 11-03-2008 , 07:57 AM
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hey, nice tank my friend user added image thanks for also putting an ad here :p

P.S. for those people where the link says forbidden 403 refresh and than it should do the trick user added image


Formation, searching for more, searching for better
# 3 11-03-2008 , 08:20 AM
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I would suggest working on a little more detail before working on texturing. But it's looking pretty good so far

# 4 11-03-2008 , 08:22 AM
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hey that acutally isnt bad at all. but i have to ask, why is the mesh for the wheels so dense?

# 5 11-03-2008 , 09:49 AM
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Tnx for the positive reply's! :p

@GecT: I might have to redo the wheels. I used wrong settings when I created them user added image

@Rhetoric Camel: I'm not going to texture right now, I was just wondering what would be the best technique for doing this. First some more detail user added image user added image :attn:

# 6 11-03-2008 , 06:44 PM
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You need to fix the cannon, it is square and should be round, if this is a low poly model, you should fix the large amount of un-needed polys in the wheels, the good thing, it looks like a Tiger Tank. Don't give up.

# 7 11-03-2008 , 09:04 PM
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Tnx, Yes i know the cannon should be round. That's why it's still W.I.P. ^^

Here is an update:

user added image

And here is a quick render:

user added image


Last edited by shadowspy; 12-03-2008 at 05:44 AM.
# 8 12-03-2008 , 05:41 AM
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nice start... i did a king tiger tank a while back... was fun. it might just be the angle but it looks a little wide to me... also looks like a problem with your normals or edges, harden all the edges and it should get rid of those black bits. nice start though


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