Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 19-03-2008 , 04:56 PM
Registered User
Join Date: Nov 2007
Posts: 11

Monte Carlo SS

I made this car for an 80's car contest on another forum. Unfortunately, I didn't manage to finish it be fore the deadline. Its under 100,000 polygons.

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# 2 19-03-2008 , 05:29 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Looks good, but you could refine a lot by modeling more instead of texturing.
It looks to jagged, more like a game model than real.
And to be quite honest you should get a ribbon if you managed to get over 100,000 poly's(a ribbon in " how to maximize the polycount that is"LOL)

Just refine the model and you will have a kick ass caruser added image

# 3 19-03-2008 , 08:21 PM
arran's Avatar
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Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
i really like this model a lot, but i think the texturing still needs some work. the rust needs to be toned down and the transition to the non-rusted areas needs to work better. the clean areas just look too clean at the moment.

let's see a wireframe. and keep working on this! user added image

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