Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 04-06-2008 , 05:30 PM
bendingiscool's Avatar
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first mel script, uni brief


# 2 04-06-2008 , 08:42 PM
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Nice...


Chris (formerly R@nSiD)
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# 3 04-06-2008 , 10:32 PM
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Nice one chris, looks like you've got the start of a potentially very useful tool user added image
Have you had a look into procedural city generation and L-systems? I had a look into it as a potential tool while at uni but am in the big world of employment without time for maya at the minute user added image

Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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Last edited by t1ck135; 04-06-2008 at 10:35 PM.
# 4 04-06-2008 , 10:46 PM
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knew I had the links, here you go:
https://www.vision.ee.ethz.ch/~pmuell...gine/Documents
(documentation on procedural city, building and facade generation)

https://www.introversion.co.uk/blog/archive.php
Look at the 'Its all in your head' threads as it shows the development of a procedural city generator for a new game called subversion

https://algorithmicbotany.org/papers/#abop
Free downloadable book on L-systems written by the guy who developed it, Lindenmeyer.
I think that the paintfx tool also uses a variation of this for creating differing random plants.

Simon


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
www.flash-fx.net
# 5 05-06-2008 , 03:01 AM
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Hey,

Thanks guys, wow thats some interestin stuff simon, ya would love to develop it further but also need to find a job at mo, admittedly mines just to try n work of sum uni overdraft, but also limited on maya/mel time, will try n develop some more scripts over the summer and have them posted in the next few months.

Chris

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