Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-10-2008 , 05:28 PM
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No shape inputs

Hey forum, had a slight problem with Maya.
I've been making some polygon objects from simple shapes like squares and cylinders, as that's my preferred way to model. However, I can't seem to access the inputs to manipulate the amount of subdivisions for a shape. It's just vanished. Is there any way to turn inputs on/off that I might have hit by accident?

Starting to wonder if it ever existed in the first place ;_;

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'Sup Jono.
# 2 01-10-2008 , 05:37 PM
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Turn constructoin history on user added image.

# 3 01-10-2008 , 05:55 PM
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I'm sorry but you are dealing with a noob here. I remember accidentally deleting ALL by type > history. Is that the problem? If so, how to reverse?

Edit: Cool, figured it out. You just saved my portfolio piece user added image cheers for the simple answer.


'Sup Jono.

Last edited by Rollie; 01-10-2008 at 06:01 PM.
# 4 01-10-2008 , 06:02 PM
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that is the problem if it is only happening in this scene,

# 5 01-10-2008 , 07:04 PM
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what else would it be O.o? create object +no shape node = construction history off

# 6 01-10-2008 , 08:33 PM
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Originally posted by Rollie

Edit: Cool, figured it out. You just saved my portfolio piece user added image cheers for the simple answer.

wow. cool portfolio piece. user added image

# 7 02-10-2008 , 05:55 AM
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Originally posted by arran
wow. cool portfolio piece. user added image

lol no.

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'Sup Jono.
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