Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-08-2005 , 04:46 PM
stylish_chemist's Avatar
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Location: England
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Blend shape elp please!

I am in the middle of rigging a characters face, i have encountered a problem when it comes to applying blendshapes user added image

I have 3 head shapes as in the picture below, the one on the left is tthe one i am rigging, i have painted all skin weights on him and i have a slider to open/close his mouth and it looks pretty good. However when i come to apply a blend shape for the OOh or smile shape faces whn the blend shape value increases, the rigging head moves either up and down or left and right I can't understand why this would happen. I have tried deleting history on the main face and re-rigging it but the problem still arises

I tried setting a blend shape between the other two heads, and it works fine! which is really annoying! i just can't get the blend shape to the rigged head working properly without the head moving to a different location

PLEASE help!!!! been bugging me all day!!:headbang: :headbang: :headbang: :headbang:

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# 2 28-08-2005 , 04:53 PM
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heres a picture of the problem, the blenshape works, but the head moves as well user added image

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# 3 03-09-2005 , 07:15 PM
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Lead Modeler - Framestore
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Its because the head is bound to the skin so you are getting a double transformation. Do the blend shapes first then apply the bind, if you are using smooth skin, which I hope you are in this case then save out the weight map then you can just load it in after to save re painting weights after.

Cheers
Jay

# 4 03-09-2005 , 07:17 PM
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If the problem still persists send me the scene.

Jay

# 5 04-09-2005 , 12:16 AM
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dont freeze transform on your blendshapes.

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