I am having trouble importing blend shapes from another file. I have a character that has blend shape models made on different computers. They were made from the same base model, though, and have the same geometry.
When I copy and paste the new shapes into the scene and create a new blend shape deformer, the new shape turns the base model inside out when I use it.
Any ideas would be welcome. I'm down to trying random settings trying to get this to work.