This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
If he was wearing a suit I could see him in a grave yard (don't know a lot of people who've been buried in a t shirt and jeans I see him trolling around in the mall after hours. Looking good.
Originally posted by GecT If he was wearing a suit I could see him in a grave yard (don't know a lot of people who've been buried in a t shirt and jeans I see him trolling around in the mall after hours. Looking good.
whenever i used to import models with triangles into zbrush it used to say it would convert but all it did was create holes where the triangles were........maybe i was doing something wrong
murambi - i'm no expert on zbrush, but it sounds like maybe the vertices on your model weren't merged. also, try using the clean up tool to make sure you don't have any problem areas or non-manifold geometry.
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