Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-12-2008 , 12:53 AM
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Reflections on reflections

I used an HDRI to light my scene and simple blinn’s w/reflection on the objects. Yet, if you look at the objects inside of the reflections, they don’t seem to be reflective ... they look flat/lambert shaded. Is there a way to fix this?


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# 2 13-12-2008 , 02:40 AM
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You may need to increase the reflections in the renderers raytrace settings and also check the limit on the shaders' reflection.


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# 3 18-12-2008 , 03:35 PM
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Thank you so much, I ended up changing the reflection limits in the shaders and it worked. Previously, I was changing just the render globals...

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