Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 16-07-2009 , 08:08 PM
Subscriber
Join Date: Sep 2004
Location: UK
Posts: 170

First effort without a tutorial

ok this is just a start, looks like a snake at the moment but it not user added image

Attached Thumbnails
# 2 16-07-2009 , 08:52 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
it does look like a snake... what is it?

you could even out the spacing on the polygons. maybe use the slide edge tool.

# 3 16-07-2009 , 09:07 PM
Subscriber
Join Date: Sep 2004
Location: UK
Posts: 170

slight update

getting there.

Attached Thumbnails
# 4 17-07-2009 , 07:40 AM
Subscriber
Join Date: Jun 2006
Location: Netherlands
Posts: 31
Awesome! :bow:


In ICT there are two kinds of people : Technically challenged artists, and artistically challenged technicians.

I am, without a doubt, the latter.
- Dave
# 5 17-07-2009 , 03:52 PM
Mayaniac's Avatar
As Zbrushiac sounds stupid!
Join Date: Nov 2007
Location: Derby
Posts: 1,241
Looks good man. Would be cool to see it mirrored over, it would help to see the whole shape.

Are you going to model the entire body?

Also, this looks like a dragon.... my first model I did without a tutorial was a dragon.
user added image


www.stevenegan-cgi.com

"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
# 6 18-07-2009 , 09:25 PM
Subscriber
Join Date: Sep 2004
Location: UK
Posts: 170

both sides

took off the back dread type tenticles added the tongue.

Yep you guessed it, another dragon and i am not sure if i will do a body or just try and do as much detail as possible with my skills (or lack there of - but getting there) as i can and see how it goes.

Attached Thumbnails

Last edited by deathwish; 22-07-2009 at 07:14 PM.
# 7 20-07-2009 , 12:28 PM
andymcbride's Avatar
Registered User
Join Date: Jul 2009
Location: atlanta
Posts: 42
i like it, very nice user added image

# 8 24-07-2009 , 09:57 PM
Subscriber
Join Date: Sep 2004
Location: UK
Posts: 170

slight change

I havent had time to do a lo unfortunately with work taking my time up, not sure if i like the change either at the moment.

Attached Thumbnails
# 9 24-07-2009 , 10:52 PM
ColdWave's Avatar
Registered User
Join Date: Sep 2006
Location: Bulgaria, Vidin
Posts: 1,310
The teeth are not looking good... Try to change it use some reffs @ google....

Nice work so far !

# 10 25-07-2009 , 09:55 PM
Subscriber
Join Date: Sep 2004
Location: UK
Posts: 170

hmmm

not too sure at the moment, any suggestions guys?

not sure how to completely lower the poly count once imported back from zbrush into maya though poly count is insane.

Attached Thumbnails

Last edited by deathwish; 26-07-2009 at 09:37 AM.
# 11 26-07-2009 , 03:12 PM
bigtommyb's Avatar
Subscriber
Join Date: Dec 2007
Location: England
Posts: 197
Looks good not sure whats going on with the front of the neck seems a little odd to me. Appart from that looks good.

With regards to polycount you can always create a normal map at its high res lower it down a few devisions and then just apply the normal map onto it in maya. However depending on the purpose of your model then poly count might not be an issue then just do a straight export and dont worry about it.

# 12 28-07-2009 , 08:33 PM
Subscriber
Join Date: Sep 2004
Location: UK
Posts: 170
didnt like the previous one, turning it more into a cross between a dragon and a man at the moment.

Attached Thumbnails
# 13 09-08-2009 , 01:26 PM
Subscriber
Join Date: Sep 2004
Location: UK
Posts: 170
thanks for your comments guys but going to leave this project now as the poly's have got way too high and i think i have screwed it up so starting another - but hey learning where not to screw up. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads