Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 11-08-2009 , 06:19 PM
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subd to poly problem

hi all
after i have converted a poly to subd with no problem, i created hard edges using the subd full crease command.
it looks fine until i convert from subd back to polys - the edges become very soft. i've tried all the diff methods of tesselation, and different settings, but i cannot get the conversion to produce hard edges - am i doing something wrong, any help with this one greatly appreciated

thanks, tony


Last edited by tony; 11-08-2009 at 06:25 PM.
# 2 11-08-2009 , 06:24 PM
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here is image

Attached Thumbnails
# 3 12-08-2009 , 02:25 AM
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Join Date: May 2009
Location: Jaen, Spain
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You can harden the edges:

Normals/ harden edge


Also you can set the normals angle:

Normals/ set normal angle


Last edited by taquion; 12-08-2009 at 02:28 AM.
# 4 12-08-2009 , 08:17 AM
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many thanks, taquion - that did the trick, saved me hours of headbanging!
tony

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