Originally posted by mtmckinley
I believe that's mostly to do with the normal's hardening info. Edit Polys > Normals > Soften/Harden Edges.
Yes, the problem do persist when software rendered. But as I said I need to export it to Director so it will be interactively hardware rendered. Hardening the edges fixes up the dark faces but creates very sharp transition between face and edge. Just a white line with no specularity. Its kinda ugly
Originally posted by Pony
Not sure but I thought he ment to soften them. btw.. have you rendered it and had the same dark stuff ?