Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 28-01-2003 , 03:42 AM
morlich's Avatar
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Join Date: Jun 2002
Location: Las Vegas, NV
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Unmapping

Sorry if I'm using the wrong terminology, but what I'm talking about is when you click on the swatch for say a Light Color attribute to add a gobo. How would you remove it?

Thanks,
M:banana:

# 2 28-01-2003 , 03:50 AM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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Right click on it in the Attribute Editor > Break Connections. Be warned, that the node you mapped still exists. If you want to have a clean scene, delete nodes that you are not using.

# 3 28-01-2003 , 06:35 AM
morlich's Avatar
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Thank you for your timely response bro!

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